The online electronic sports (shortened esports) is a growing industry worldwide and had almost $700 million in revenues, with an audience of almost 400 million people . Thereby, both a new kind of athlete and a new medium to enjoy competitive sports are created. Many young people make esports their career. Germany’s Kuro “KuroKy” Takhasomi earned more than $4 million by the age of 25 through prizes and sponsorships .
To become successful in esports, it is an expensive endeavor for college students in terms of time investment and real costs. The average collegiate esports player spends four hours a day on practice . Practice within esports are just as serious as practicing any other sports. Not only do students allocate precious time practicing, they must also invest in proper gaming equipment.
With the initial investments required, students looking to try out esports may want to use Mijem. Students can earn cash by selling things they do not need. At the same time, students may be able to also find appropriate esports equipment through Mijem for a cheaper price. Ultimately, Mijem is the college solution that connects students and enables them to buy, sell, ride.